Mystery English - Clementoni - EDUCATIONAL - td-toys.it
Mystery English - Clementoni - EDUCATIONAL - td-toys.it
Mystery English - Clementoni - EDUCATIONAL - td-toys.it
Mystery English - Clementoni - EDUCATIONAL - td-toys.it
    Mystery English - Clementoni - EDUCATIONAL - td-toys.it
    Mystery English - Clementoni - EDUCATIONAL - td-toys.it
    Mystery English - Clementoni - EDUCATIONAL - td-toys.it
    Mystery English - Clementoni - EDUCATIONAL - td-toys.it

    Mystery English

    EAN: 8005125166428
    16642
    Last items in stock
    €12.90
    Tax included

    • BOARD GAME: an original and mysterious game of path with lots of quizzes to learn English in an easy and fun way! Go English!
    • ESCAPE ROOM: 4 rooms to escape from by solving the puzzles. Many funny and instructive questions, in line with the didactic path of primary school, for school-age boys and girls.
    • GAME MODES: answer the questions about the English language correctly, grab the right items to get out of each room and be the first to get to the party by overcoming your opponents! A board game with which 2 to 4 players can play.
    • EDUCATIONAL OBJECTIVES: by completing the fun game of path, the child will be able to practice their skills in mastering the English vocabulary and in spatial orientation.
    • SCHOOL EDUCATIONAL GAME: designed to develop English, comprehension of the text in a foreign language and memory and to help stimulate logical and observation skills, autonomy and sociability. A Sapientino educational game recommended for children aged 6 and over. Made in Italy.

     

    Mistery English by Sapientino

    ... a fun escape room board game to learn English by playing!

    What happened at school? Where have the friends gone? Solve the mystery by crossing the 4 rooms on the board : to do this you will have to correctly answer the questions on the English language and conquer the right objects to open the doors.

    A board and many puzzles to solve in each room to proceed along the path.

    Each player will be able to have fun finding the right words to get to the goal first, paying attention to any unexpected events he will encounter along the way.

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